
đ This policy outlines the rules and guidelines for using generative artificial intelligence (AI) in the development of GnollHack, covering game assets, programming code, and documentation.
Generative AI Assets
âšī¸ This section explains the details how we use assets created with a generative AI in GnollHack-related contexts.
| AI Asset Type | Use Allowed in Game | Use Allowed in Stores1 | Use Allowed in Other Contexts2 |
|---|---|---|---|
| Image | â | â3 / â 4 | â |
| Text | â | â 5, 6 | â 6 |
| Voice | â | â | â |
| Music | â | â | â |
| Video | â | â | â |
| 3D Model | â | â | â |
- 1 This includes store page assets and other assets in stores, such as the Google Play Store.
- 2 This includes, but is not limited to, advertising and the wiki.
- 3 Store page assets.
- 4 Other assets, such as event graphics.
- 5 Text in stores is usually a mix of AI-generated and human-generated text.
- 6 AI may be used to check the grammar of English text, for example.
AI Programming
âšī¸ We use generative AI to assist our development, especially to help us complete complex programming tasks.
- Programmers may use generative AI, including AI agents, to generate code.
- Programmers must review the AI-generated code to ensure that it is correct.
- Programmers may use generative AI, including AI agents, to complete programming workflows and tasks more efficiently.
AI Documentation
âšī¸ We use generative AI to create accurate documentation quickly. It is also used to check the grammar of documentation.
- Programmers may use generative AI, including AI agents, to generate documentation.
- Programmers may use generative AI to generate documentation in the game code files.
- Programmers may use generative AI to generate pages in the GnollHack Wiki.
- Programmers must review the AI-generated documentation to ensure that it is correct.